mdbtxt1
mdbtxt2
Proceed to Safety

3D    

Robert P. Munafo, 2023 Mar 20.



Rendering the Mandelbrot set in three dimensions requires the addition of a "height" for each pixel or point on the complex plane.

The common way to do this is to use the dwell as a height. This results in a surface with terraced levels and jump discontinuities along every lemniscate, because the dwell is always an integer (see also dwell bands).

For a more naturally three-dimensional surface, compute a real-number "height", using a real-valued dwell calculation, then apply an embossed rendering. See those articles and representation methods for more details.


revisions: 20230320 oldest on record; 20230628 more links in final sentence




From the Mandelbrot Set Glossary and Encyclopedia, by Robert Munafo, (c) 1987-2024.

Mu-ency main pageindexrecent changesDEMZ


Robert Munafo's home pages on AWS    © 1996-2024 Robert P. Munafo.    about    contact
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License. Details here.

This page was written in the "embarrassingly readable" markup language RHTF, and was last updated on 2023 Jun 28. s.27