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Proceed to Safety

Orion, the Space Flight Simulator    

Orion was a flight simulator I created for the original 128K Macintosh in 1985. In order to get reasonable speed, the entire thing was written in assembly language, including most of the graphics1.


initial screen
initial screen


Across the bottom are flight controls and toggles to enable display of various features, such as names of stars and stars that would normally be too dim to see. You could also hide the menubar (going to true "full-screen mode") to make the experience a little more immersive.


with grid, more stars and crescent Venus
with grid, more stars and crescent Venus


The program enabled orbiting planets, but substantial knowledge of orbital mechanics was needed because the program did not provide any automatic navigation functions. However, gravity was normally turned off, making the ship automatically "follow" the nearest object whenever you hit the Stop control button.

I continued Orion development for a few years, and the more recent versions properly handle different sized screens and color systems. Here it is running under MacOS 9.0.4:


near another star, integrated help
near another star, integrated help


This image also shows the nearby star Ross 128 and an imaginary system of planets. All of the stars in Orion are real, including all stars within 10 parsecs of the Sun (that were known in the early 1980s).

The help screens were integrated, so you could view the help pages and use the flight controls simultaneously. The little gray rectangles are hyperlinks going to other pages of the built-in help.

There was at least one "easter egg": If you flew near Pluto and positioned in such a way that Pluto was visible on-screen and was blocking the Sun, the game would send you through a wormhole to a randomly-selected star.2


The NUOP Animation
The NUOP Animation


Download

Here is a binary: Orion 1.82.bin. This is the Sep 3 1988 version, which should work on all versions of the "Classic" MacOS for 68K or PowerPC processors. It does not work in the "Classic environment" of MacOS X but runs fine in the Mini vMac, Basilisk II and SheepShaver emulators.


Footnotes

1 : I wrote my own fillrect, plot single pixel, draw line (and dotted lines), fonts, and bitmap copy to screen; a few things like polygon fill for planet phases is still QuickDraw.

2 : The phrase "Umbra Plutato, Nu Wop, Nu Wop!" was a Dartmouth inside joke referring to "Data potato du wop du wop!", an error message displayed by the "Avatar" smart terminal (used mainly for word-processing, but a stand-alone microcomputer in its own right.) The "Data potato" phrase was a quote from a full-page cartoon by James Stevenson in the New Yorker magazine (1979 August 20, page 29).


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This page was written in the "embarrassingly readable" markup language RHTF, and was last updated on 2017 Apr 06. s.27